Sunday, September 13, 2015

Character rigging change

As also discussed in class, I realised this character can't be rigged like any other biped, even if it's basically a human form. Because she has to be design to be twisted. I did some test with a very well rigged character (free for educational purposes) and it didn't work very well. That's why I decided that instead of a whole character, I'll make her in pieces, which will make it easier to  manipulate. And I'm thinking already on curves and constraints I can use for it. I'll make a character sheet with all the positions I want to achieve so that I can plan for them.

Here's a render of the failed normal rigged character.



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